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ABOUT
US: EXECUTIVE SUMMARY
The quality of Canadian education and training is being
undermined by the improper use of instructional
technologies. E-mail, teleconferencing, interactive
educational TV, the world wide web, INTERNET newsgroups, and
online chat rooms are being used with little evaluation of
their effectiveness in learning and training. In some cases,
education has become more costly and ineffective because of
the improper use of computers in schools, colleges,
universities, workplaces, and community organizations. EvNet
(Network for the Evaluation of Education and Training
Technologies) proposes to remedy this situation by
evaluating the effectiveness of computer-mediated
communications in the delivery of education and training.
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Research Projects
A $4.3
million research consortium assessing instructional technologies
in worksites, schools, colleges,
and universities.
Learn more.
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EvNet
is a national multi-discipline, multi-sector network of
- 33
academic researchers,
- 35
collaborators or practitioners, and
- 61
public, private and non-profit organizations
which
have already committed $3.25 million in cash and in-kind
contributions to carry out this research. To match
this commitment, it is requesting $1.25 million from the
federal government's Social Sciences and Humanities Research
Council of Canada under its program, The Strategic Research
Networks in Education and Training. Among EvNet's member
organizations are
- fourteen
universities,
- five
community colleges,
- three
schools,
- twenty-one
private corporations,
- five
government agencies, and
- ten
non-profit organizations,
specializing
in the production and distribution of educational software
and learnware, and the teaching and training of Canadians
for the job market with the most advanced computer tools
available anywhere in the world. EvNet's administrative
centre will be located at McMaster University in Hamilton,
Ontario, Canada.
EvNet
will produce innovative courseware for INTERNET delivery
and more traditional distribution in Canada and globally.
EvNet will develop three specialized Multimedia Training
Modules for the
- Workplace,
- Instructors
in Higher Education, and
- Graduate
Research Assistants.
A
Dissemination Committee
of five publishing corporations, a television host, and
INTERNET practitioners will commercialize and distribute
the courseware and training modules produced in the network.
A Networking Committee will set
up a communications structure and common INTERNET server
for all five funded education and training networks in Canada.
A Training Committee
of practitioners will create an Internship Institute and
Exchange Program, and RASNET, a Research Assistant's
Electronic Network. A Stakeholder
Committee of partners
will leverage EvNet to raise funds and create new collaborations
and ventures to make EvNet self-sustaining.
On
the basis of its evaluations, EvNet will attach the following
'worst and best practices' labels to existing and developing
courseware and instructional technologies in order to assist
educators and trainers in selecting among the technology
aids they might use in their courses and programs. In doing
so, it will recommend what to eliminate, and what to disseminate.
Worst
Practices Labels:
- 'high
powered drill and kill' programs
- 'coldware',
user unfriendly
- skill
destroying
- blocks
access, or differentiates access by social characteristics
(income, employment status, age, region, ethnicity, gender)
- loss
of control
- random,
aimless browsing of the INTERNET; time waster
- destruction
of community and collaborative learning
- unidirectional
(teacher to student sponge lecturing); no interactivity
(common in multimedia presentations)
- unidimensional
(text or graphics or sound or animation or video)
- 'old
wine in new bottles': repackaging old material with new
graphics and sound bites on the World Wide Web
- distancing
(technology creates barriers between people who prefer
distant e-mail to personal contacts)
- speed
for speed's sake; pressure to respond NOW to e- mail
- lack
of personal support for finding solutions to computer
glitches
- expensive
and costly
- loss
of privacy
- electronic
gaming effects (violence; sexism)
- destructive
of artistic talent; loss of art forms and culture
Best
Practices Labels:
- learner
driven
- enhances
control by the user
- friendly
and intimate; people centered (warmware)
- democratises
and deregulates the educational experience
- creates
opportunities for meaningful interaction
- knowledge
building, creative, artistic, constructive
- eliminates
routine tasks, allowing more time for higher order thinking
and learning
- inclusivity,
equity of access (gender, race, income, region)
- multidimensional
(text, sound, graphics, video and animation in a balanced
symphony that is not overpowering)
- enabling
(use of technology to overcome handicaps)
- extending
the senses
- enhances
user control over time; self paced, not instructor paced
or technology paced (any time, any place learning)
For work done to date on these labels and standards for evaluating
online courses, see Module Five of the Instrsuctional Design
for the New Media Course which was developed by EvNet in cooperation
with LearnOntario and the Notemakers Program of Industry Canada:
http://www.rcc.ryerson.ca/learnontario/idnm/mod5/mod5.htm
Copyright © 2000 by EvNet - All rights reserved.
Email us at: evnet@mcmaster.ca
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